'No Bugs' Hare - Development and Deployment of Multiplayer Online Games, Vol. I: GDD, Authoritative Servers, Communications (Development and Deployment of Multiplayer Games) epub indir Online

Development and Deployment of Multiplayer Online Games, Vol. I: GDD, Authoritative Servers, Communications (Development and Deployment of Multiplayer Games) epub


'No Bugs' Hare

Uluslararası Dijital Yayıncılık Forumu (ePub, “ipab” olarak telaffuz edilir), Development and Deployment of Multiplayer Online Games, Vol. I: GDD, Authoritative Servers, Communications (Development and Deployment of Multiplayer Games) adlı kitabın Dijital Yayınları Tartışma Forumu ile bağlantılı olarak oluşturulan extension.epub ile birlikte, çeşitlerin elektronik yayınlanması için bir düzendir. Düzen, dijital dergiyi tek bir dosyaya dağıtır ve yayınlar, bu da elektronik yayınlar ePub ile uygun yazılım ve donanımın yanı sıra Development and Deployment of Multiplayer Online Games, Vol. I: GDD, Authoritative Servers, Communications (Development and Deployment of Multiplayer Games) içindeki diğer birkaç dergiyi kullanmayı mümkün kılar. Normal bir kitap Development and Deployment of Multiplayer Online Games, Vol. I: GDD, Authoritative Servers, Communications (Development and Deployment of Multiplayer Games). EPub HTML 5'i ifade eder, stil oldukça karmaşıktır, ancak kolayca indirebilirsiniz. İki sistem - bu, HTML 5'i destekleyen minimum miktardır ve aslında, birbirine uymaz (iBooks ve Android), ayrıca HTML'nin bir kısmını destekleyen çok sayıda eski telefonun yanı sıra limitleri ve yanlışlıkları. EPub'ın sınırlamaları arasında - yazarın Development and Deployment of Multiplayer Online Games, Vol. I: GDD, Authoritative Servers, Communications (Development and Deployment of Multiplayer Games) adlı kitabının Development and Deployment of Multiplayer Online Games, Vol. I: GDD, Authoritative Servers, Communications (Development and Deployment of Multiplayer Games) küçük HTML belgelerine bölünmesi gerekecektir. Büyük belgeler içeren cihazlar kolay çalışmayabilir. 'No Bugs' Hare etkileşimli medya nesneleri ve dönüştürücü öğelerinin yenilenmiş tasarımı kolayca korunmaz. Epub ayrıca html verilerinin yanı sıra, içerikte kullanılan öğeleri içeren bir metin mesajına da sahiptir - grafikler, stiller, el yazmaları, yazı tipleri. Tüm bunları Development and Deployment of Multiplayer Online Games, Vol. I: GDD, Authoritative Servers, Communications (Development and Deployment of Multiplayer Games) 'No Bugs' Hare kitabında ücretsiz olarak indirebilirsiniz. HTML, CSS, vb. İçin belirli "ekler" veya "kısıtlamalar" Epub belirtmez. İnternet çok fazla dinamik içerik barındırıyor ve pek çok kitabın içeriği değişiyor ya da bozuluyor. Sitemizde, 'No Bugs' Hare yazarının Development and Deployment of Multiplayer Online Games, Vol. I: GDD, Authoritative Servers, Communications (Development and Deployment of Multiplayer Games) kitabı orijinal, saf haliyle sunulmaktadır. Epub düzeni basitlik, üretilebilirlik, açıklık ve ayrı DRM bakımıdır. Bu stil, Development and Deployment of Multiplayer Online Games, Vol. I: GDD, Authoritative Servers, Communications (Development and Deployment of Multiplayer Games) kılavuzuna elektronik biçimde rehberlik etmeyi amaçlamaktadır. Birçok uygulama indirmek için Development and Deployment of Multiplayer Online Games, Vol. I: GDD, Authoritative Servers, Communications (Development and Deployment of Multiplayer Games) EPub'u ücretsiz görüntülemenizi sağlar. Bu tarzda epub Development and Deployment of Multiplayer Online Games, Vol. I: GDD, Authoritative Servers, Communications (Development and Deployment of Multiplayer Games) aslında bir belge olarak dağıtılır.

Biçimi seçin
kitap .ZIP indir
kitap .RAR indir
kitap .IOS indir
kitap .APK indir
kitap .EXE indir

Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce. The nine-volume Development and Deployment of Multiplayer Games series is an attempt to summarize a body of knowledge that is known in the industry, but is rarely published, let alone published together. The series is highly praised by prominent representatives of the multiplayer gamedev industry. An “Early Praise” page within the book lists several testimonials by people from billion-dollar and/or AAA companies with job titles ranging from Managing Director and CTO to Backend Technical Director and Principal Software Engineer. Genres: From Social Games to MMOFPS, with Stock Exchanges In Between. Development and Deployment of Multiplayer Online Games aims to cover pretty much all the MOG genres - ranging from social games to MMORPGs and MMOFPS. While there are certainly differences between the genres, around 80% of the discussed concepts apply across the board. Level: Intermediate+. This series is not trying to teach very basics of the programming (and is not a book to copy-paste your MOG from). Rather, it is intended for those intermediate developers who want to progress into senior ones, and all the way up to CTOs and architects. In particular, there is no explanation of what event-driven programming is about, what the difference is between optimistic locking and pessimistic locking, why do you need a source control system, and so on. Instead, there will be discussions on how the concept of futures fits into event-driven programming, when the use of optimistic locking makes sense for games, and how to use source control in the presence of unmergeable files. This Volume: Vol. I Vol. I starts Part ARCH(itecture), and includes three Chapters. Chapter 1 discusses Game Design Document (GDD) - mostly concentrating on its multiplayer specifics of GDDs. Chapter 2 explores the all-important aspects of cheating - which is virtually non-existent in single-player games and games between friends, but plays an enormous role in multiplayer games; the resulting analysis leads to Authoritative Server architectures (note that discussion on implementing anti-cheating measures is much longer than it is possible to fit into Vol. I, and will take the whole Vol. VIII). The largest chapter of Vol. I, Chapter 3, is dedicated to typical multiplayer communication flows. Along the course of this discussion, it will cover lots of different topics, including such different things as Client-Side Prediction, Low-Latency Compressible State Sync, Lag Compensation and its dangers, and Inter-DB Async Transfer with Transactional Integrity

indir

Baskı Detayları

Yazar

'No Bugs' Hare

İsbn 10

3903213063

İsbn 13

978-3903213067

Yayınevi

ITHare.com Website GmbH

Boyutlar ve boyutlar

19.1 x 1.91 x 23.5 cm

Gönderen Development and Deployment of Multiplayer Online Games, Vol. I: GDD, Authoritative Servers, Communications (Development and Deployment of Multiplayer Games)

1 Temmuz 2017

pdf
kf8
fb2

Son kitaplar