Jeremy Gibson Bond - Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C epub indir Online

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C epub


Jeremy Gibson Bond

Uluslararası Dijital Yayıncılık Forumu (ePub, “ipab” olarak telaffuz edilir), Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C adlı kitabın Dijital Yayınları Tartışma Forumu ile bağlantılı olarak oluşturulan extension.epub ile birlikte, çeşitlerin elektronik yayınlanması için bir düzendir. Düzen, dijital dergiyi tek bir dosyaya dağıtır ve yayınlar, bu da elektronik yayınlar ePub ile uygun yazılım ve donanımın yanı sıra Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C içindeki diğer birkaç dergiyi kullanmayı mümkün kılar. Normal bir kitap Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C. EPub HTML 5'i ifade eder, stil oldukça karmaşıktır, ancak kolayca indirebilirsiniz. İki sistem - bu, HTML 5'i destekleyen minimum miktardır ve aslında, birbirine uymaz (iBooks ve Android), ayrıca HTML'nin bir kısmını destekleyen çok sayıda eski telefonun yanı sıra limitleri ve yanlışlıkları. EPub'ın sınırlamaları arasında - yazarın Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C adlı kitabının Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C küçük HTML belgelerine bölünmesi gerekecektir. Büyük belgeler içeren cihazlar kolay çalışmayabilir. Jeremy Gibson Bond etkileşimli medya nesneleri ve dönüştürücü öğelerinin yenilenmiş tasarımı kolayca korunmaz. Epub ayrıca html verilerinin yanı sıra, içerikte kullanılan öğeleri içeren bir metin mesajına da sahiptir - grafikler, stiller, el yazmaları, yazı tipleri. Tüm bunları Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C Jeremy Gibson Bond kitabında ücretsiz olarak indirebilirsiniz. HTML, CSS, vb. İçin belirli "ekler" veya "kısıtlamalar" Epub belirtmez. İnternet çok fazla dinamik içerik barındırıyor ve pek çok kitabın içeriği değişiyor ya da bozuluyor. Sitemizde, Jeremy Gibson Bond yazarının Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C kitabı orijinal, saf haliyle sunulmaktadır. Epub düzeni basitlik, üretilebilirlik, açıklık ve ayrı DRM bakımıdır. Bu stil, Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C kılavuzuna elektronik biçimde rehberlik etmeyi amaçlamaktadır. Birçok uygulama indirmek için Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C EPub'u ücretsiz görüntülemenizi sağlar. Bu tarzda epub Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C aslında bir belge olarak dağıtılır.

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Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and More! If you want to design and develop games, there’s no substitute for strong hands-on experience with modern techniques and tools—and that is exactly what this book provides. The first edition was frequently the top-selling game design book on Amazon, with more than 70% of the reviews being 5 stars. In a testament to the iterative process of design, this new edition includes hundreds of improvements throughout the text, all designed to make the book easier to understand and even more useful. This book was written with Unity 2017; the book.prototools.net website will cover changes for later versions of the software. Award-winning game designer and professor Jeremy Gibson Bond has spent more than a decade teaching game design and building great games. In that time, his most successful students have been those who combine knowledge of three critical disciplines: game design theory, rapid iterative prototyping, and practical programming. In this book, Bond distills the most important aspects of all three disciplines into one place. Part I: Game Design and Paper Prototyping • The Layered Tetrad framework: a synthesis of 50 years of game design theory • Proven practices for brainstorming and refining game designs through the iterative process of design • Methods and tools to manage game projects and small teams • Processes to make playtesting and feedback easier Part II: Digital Prototyping with Unity and C# • Chapters that guide you through learning C# the right way • Instruction that takes you from no prior programming knowledge through object-oriented programming • Deep exploration of Unity, today’s most popular game engine on both macOS and Windows • Methods for understanding and debugging code issues you encounter Part III: Game Prototype Examples and Tutorials • In-depth tutorials for seven different game prototypes, including a simple action game, a space shooter, a solitaire card game, a word game, and a top-down adventure • Instructions to compile these games for PC, web, or any of the dozens of other release platforms supported by Unity • Improved structure and layout that makes the steps of each tutorial easier to follow • A completely new Dungeon Delver prototype not present in the first edition

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