Frahaan Hussain - Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++ epub indir Online

Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++ epub


Frahaan Hussain

Uluslararası Dijital Yayıncılık Forumu (ePub, “ipab” olarak telaffuz edilir), Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++ adlı kitabın Dijital Yayınları Tartışma Forumu ile bağlantılı olarak oluşturulan extension.epub ile birlikte, çeşitlerin elektronik yayınlanması için bir düzendir. Düzen, dijital dergiyi tek bir dosyaya dağıtır ve yayınlar, bu da elektronik yayınlar ePub ile uygun yazılım ve donanımın yanı sıra Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++ içindeki diğer birkaç dergiyi kullanmayı mümkün kılar. Normal bir kitap Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++. EPub HTML 5'i ifade eder, stil oldukça karmaşıktır, ancak kolayca indirebilirsiniz. İki sistem - bu, HTML 5'i destekleyen minimum miktardır ve aslında, birbirine uymaz (iBooks ve Android), ayrıca HTML'nin bir kısmını destekleyen çok sayıda eski telefonun yanı sıra limitleri ve yanlışlıkları. EPub'ın sınırlamaları arasında - yazarın Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++ adlı kitabının Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++ küçük HTML belgelerine bölünmesi gerekecektir. Büyük belgeler içeren cihazlar kolay çalışmayabilir. Frahaan Hussain etkileşimli medya nesneleri ve dönüştürücü öğelerinin yenilenmiş tasarımı kolayca korunmaz. Epub ayrıca html verilerinin yanı sıra, içerikte kullanılan öğeleri içeren bir metin mesajına da sahiptir - grafikler, stiller, el yazmaları, yazı tipleri. Tüm bunları Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++ Frahaan Hussain kitabında ücretsiz olarak indirebilirsiniz. HTML, CSS, vb. İçin belirli "ekler" veya "kısıtlamalar" Epub belirtmez. İnternet çok fazla dinamik içerik barındırıyor ve pek çok kitabın içeriği değişiyor ya da bozuluyor. Sitemizde, Frahaan Hussain yazarının Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++ kitabı orijinal, saf haliyle sunulmaktadır. Epub düzeni basitlik, üretilebilirlik, açıklık ve ayrı DRM bakımıdır. Bu stil, Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++ kılavuzuna elektronik biçimde rehberlik etmeyi amaçlamaktadır. Birçok uygulama indirmek için Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++ EPub'u ücretsiz görüntülemenizi sağlar. Bu tarzda epub Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++ aslında bir belge olarak dağıtılır.

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A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll get a better understanding of games and the engines behind them. Key Features Learn the basics of drawing along with fundamentals of shading to create amazing objects. Get in-depth knowledge of lighting and materials to make realistic objects. Understand the fundamentals of model loading and cube mapping. Book Description Learn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals. You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems. Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale. With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world. By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game. What you will learn Set up GLFW and GLEW on Windows and macOS with absolute, relative Linking Set up SDL and SFML on your system using absolute and relative Linking Draw using the simple shaders Create a camera and learn to populate your game world with objects Learn about color and lighting concepts to create an amazing game world Understand model loading and cube mapping to advance your game Who this book is for This book is targeted towards anyone and everyone who is interested in creating games, learning how game engines work and most importantly for anyone who is interested in learning OpenGL. The ideal reader for this book would be anyone with a passion for learning game development or looking out for an OpenGL reference guide. The skills that you'll learn in this book will be applicable to all your game development needs. You'll require a strong foundation in C++ to understand and apply the concepts of this book. Table of Contents Setting Up OpenGL Drawing Shapes and Applying Textures Transformations, Projections, and Camera Effects of lighting , Materials and Lightmaps Types of light sources and combining of lights Implementing a Skybox Using a Cubemap Model Loading

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Frahaan Hussain

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