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AGILE SOFTWARE DEVELOPMENT: MANAGING SOFTWARE REQUIREMENTS THE AGILE WAY fb2


LISA H. GREGORY PH.D

XML tabanlı FB2 Rusya'da yaşama başladı. E-kitap koleksiyoncuları arasında, meta verileri indirme dosyasında AGILE SOFTWARE DEVELOPMENT: MANAGING SOFTWARE REQUIREMENTS THE AGILE WAY saklayabildiği için yaygındır. Ayrıca, diğer biçimlere dönüştürme kolaylığı nedeniyle yaygın olarak bir depolama biçimi olarak kullanılır. FB2, AGILE SOFTWARE DEVELOPMENT: MANAGING SOFTWARE REQUIREMENTS THE AGILE WAY tarafından AGILE SOFTWARE DEVELOPMENT: MANAGING SOFTWARE REQUIREMENTS THE AGILE WAY adlı kitabın her bir öğesini tanımlayan ve öncelikle kurguya yönelik XML içerir. FB2 dosyaları Windows, macOS ve Linux için çeşitli e-kitap okuyucuları tarafından görüntülenebilir. FB2 dosya biçimi kitabın görünümü yerine yapısını tanımlar. Bu, diğer biçimlere dönüştürme ve ücretsiz AGILE SOFTWARE DEVELOPMENT: MANAGING SOFTWARE REQUIREMENTS THE AGILE WAY indirme için kullanışlı hale getirir. Biçim, basit anlamsal işaretleme, meta verileri gömme, Unicode ve yerleşik biçimlendirme ile ayırt edilir. Bu biçim, tüm cihazlarla ve biçimlerle uyumluluk sağlamak üzere tasarlanmıştır. FB2'nin özelliği, fb2'nin donanıma bağlı olmaması ve herhangi bir kağıt boyutuna sahip olmamasıdır, FB2'de herhangi bir yerde hiçbir ölçü birimi belirtilmez - piksel, nokta veya boyut. AGILE SOFTWARE DEVELOPMENT: MANAGING SOFTWARE REQUIREMENTS THE AGILE WAY LISA H. GREGORY PH.D .Fb2 dosyasından alınan metnin nasıl görüneceği, bu biçimin görüntüleme programının ayarlarına veya dosyayı başka bir biçime dönüştürürken belirtilen parametrelere bağlıdır. Bu formatın dezavantajı, ders kitapları, referans kitaplar ve bilimsel yayınlar için anlamlılık eksikliğidir (hatta “sanat kitabı” adı bundan söz eder). Biçimdeki metnin karmaşık bir düzeni, numaralı ve madde işaretli listeler ve diğer özel araçlar için destek yoktur. Tanınmış e-kitapların birçoğu FB2'yi yalnızca harici yazılım aracılığıyla destekler; PocketBook ve ABC gibi Sovyet sonrası ülkelerden gelen gelişmeler başlangıçta FB2'yi okuyor.

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The Agile development movement began in earnest in the 1990s as a rejection of the establishment with its rather staid and seemingly sluggish development methods known generally by names such as the waterfall model or V-model. These older methods had gained a reputation for missing deadlines, going over budget or failing completely and Agile offered a means to make this a thing of the past. With most revolutions the ideas are rarely new and often promise more than they can actually deliver, and so it has proven with agile methods. While there are considerable benefits to agile methods, they are by no means a panacea for past ills and should only be adopted after serious consideration and careful planning. It is critical that the strengths and weaknesses of any method are understood before proceeding, and risks reduced through awareness and preparedness for potential pitfalls. This book aims to provide a quick starting point for understanding the most prominent methods, their individual characteristics and unique offerings. All Agile methodologies share a set of core ideas which are prescribed from method to method in subtly different ways; iterative and incremental delivery of working code, frequent collaboration with stakeholders, closely working, self-organizing teams, and the ability to embrace change late in the project. Agile methods are shamelessly incestuous, borrowing from each other and using existing ideas in slightly different ways so it becomes very difficult to tell whether a project is following any one method as even the slightest adaptation of any aspect of a process can make it seem more like another. Fortunately, the majority of the concepts are compatible so that it becomes very easy to use agile methods like a smorgasbord, picking and choosing parts at will. Some Agile proponents are so enthusiastic that they fail to recognize that agile methods have drawbacks. They are not particularly adaptable to larger, enterprise or distributed developments where teams cannot all meet face-to-face and they are less well suited to fixed-price, contractual projects in which functionality is non-negotiable. They are also difficult to apply to embedded systems. Some Agile methods have little up-front design effort which can lead to considerable rework or integration problems. User involvement is also a double-edged sword when frequently changing ideas lead to more requirements churn than even agile processes are prepared for. The Agile Manifesto (www.agilemanifesto.org) provides a set of guidelines for those wishing to become more agile but it is not a set of rules and is does not in of itself define process. This leaves plenty of room for debate as to which methods are Agile and which are not. In this article we shall address those that are generally accepted as Agile followed by those for which argument continues. It should be stressed that while some methods describes themselves as Agile, or include ‘Agile’ in their name, that does not necessarily make them so.

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LISA H. GREGORY PH.D

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